Skat Card Game

  1. Skat Card Game 31
  2. Card Game Skat Rules
  3. Skat Card Game Directions

OBJECTIVE OF SKAT: Fulfill your contract by winning or losing tricks.

NUMBER OF PLAYERS: 3 players

NUMBER OF CARDS: 32 card deck

RANK OF CARDS: J, A,10, K, Q, 9, 8, 7//A, K Q, J, 10, 9, 8, 7

TYPE OF GAME: Trick-Taking

Skat is a card game. This application does not include cheat codes. All the cards are randomly dealt.

AUDIENCE: Adult

  1. Scat, also known as 31 or Blitz, shares names with other games and is not to be confused with: The German game ‘Skat’ The banking game 31, which is played much like 21. The German game 31 or Schwimmen.
  2. Skat, card game for three players, but usually four participate, with each player sitting out a turn as dealer. It is Germany’s national card game. It originated in Altenburg, near Leipzig, about 1817 and is played.
  3. Skat is a popular German trick-taking game that accommodates 3 players. It was created in 1840 in Altenburg, Germany by Brommesche Tarok-Gesellschaft members. The game is a mixture of Schafkopf, Tarok (Tarot), and l’Hombre. Skat is not to be confused with the American card game Scat.
  4. Traditional German card game for three players played with a standard card deck (2-6 removed), roughly 200 years old. The game is based on Schafkopf, Ombre (bidding) and Tarock (remaining cards). The latest revision of rules as approved by both the International Skat Players Association (ISPA) and the German Skat Association (DSkV) dates back.

INTRODUCTION TO SKAT

Skat is a popular German trick-taking game that accommodates 3 players. It was created in 1840 in Altenburg, Germany by Brommesche Tarok-Gesellschaft members. The game is a mixture of Schafkopf, Tarok (Tarot), and l’Hombre. Skat is not to be confused with the American card game Scat. Skat uses three hands with 3 active players, the fourth being the dealer who sits out. There are three different ways to play skat, which change the value of the cards: suit games, grand, and null.

THE CARDS

The game was traditionally played with German cards which use different kinds of suits. Below outlines the corresponding suits.

French German

– Clubs Acrons (Eichel)

– Spades Leaves (Grün)

– Hearts Hearts (Roz)

– Diamonds Bells (Karo)

K – King King (König)

Q – Queen Ober (Ober)

J – Jack Unter (Unter)

Card Ranking

Card rankings depend on which game the declarer wants to play.

Suit Games

No matter the suit chosen for trumps, the four Jacks are top trumps. Jacks rank in this order:

Trumps Ranking: J, J, J, J, A, 10, K, Q, 9, 8, 7

Nontrumps Ranking: A, 10, K, Q, 9, 8, 7

Grand Games

The four jacks are the only trumps, ranking in this order:

Nontrumps Ranking: A, 10, K, Q, 9, 8, 7

Skat

Null Games

No trumps. Cards rank: A, K, Q, J, 10, 9, 8, 7

In suit and grand games, cards have the following point values:

J: 2 A: 11 10: 10 K: 4 Q: 3 9: 0 8: 0 7: 0

There is 120 total points.

THE DEAL

The first dealer is chosen randomly, the deal passes left. The dealer shuffles and then the player to their right cuts the deck. The dealer deals 3 cards to each player, 2 cards to the center (this is the skat), then 4 cards to each player. If the dealer is the fourth player, they deal to each other player and sit out.

THE AUCTION/THE BID

A bid is a possible value of points that are available within the game. For example, 20, 25, 33, 60 points, etc. The lowest bid is 18 points.

The player to the left of the dealer is the forehand (F), the player to the left of the forehand is the middlehand(M), and the player to their left is the rearhand (R). If there are only 3 players, the dealer is the rearhand. F is senior to M and M is senior to R. Senior players only have to match the bid of their junior’s to win the bid. Junior players must exceed the bids of seniors to win.

Auctions begin with F and M. M bids first, either passing or bidding (typically bidding the minimum of 18). F may either pass, and decide to not have the opportunity to be declarer, or say yes and match M’s bid. If F says yes, M may either pass or increase their bid. F decides whether to pass or match M;s bid again. This continues until either F or M drops out by passing. If a player passes they can no longer bid on the hand.

The second portion of the bid is between R and the winner of F and M’s bid. R must increase their bids as the junior, to which F or M must match. Whoever does not pass becomes the declarer, or the winner of the bid.

If M and R both pass, F may be declarer by bidding 18 or cards are thrown in and re-dealt.

THE CONTRACTS

The declarer has the right to pick up the two skat cards. Add them to hand and discard two unwanted cards face-down. The cards discarded can be the one’s picked up. After discarding, the declarer chooses their game. If the declarer looked at the skat cards, the contract is skat game. There are seven options:

Diamonds/Hearts/Spades/Clubs: A suit is declared as trumps, the declarer tries to earn 61 points.

Grand: Only jacks are trumps, the declarer tries to earn 61 points.

Null: No trumps, declarer attempts to lose every trick.

Null Ouvert (Open Null): Played like null with the declarer’s hand exposed.

Skat Card Game 31

Player’s can choose to not look at the skat cards. However, the game is called a hand game, with the same contract options.

Declarers in suit hand games and grand hand games can up the stakes by increasing the point value of a game. Player’s may announce Schneider and attempt to win 90 points, Schwarz and attempt to win all the tricks, or Open and play with their hand exposed. This must be announced before the first trick.

THE PLAY

Play moves clockwise. The forehand always leads the first trick and player should try to follow suit if possible. If a player is unable to follow suit they may play any card. Reminder, in suit and grand games jacks are trumps despite suit. For example, if the suit lead with is diamonds, jack of clubs is still the highest trump.

Tricks are won by the highest trump, if no trump is played, the player who takes the trick is whoever played the highest ranking card that followed suit. The winner of a trick leads in the next trick.

Declarers in suit and grand game win if they take at least 61 points (in card values, including the skat). Opponents win if their tricks combined is at least 60 points.

If opponents take 30 or less points they are Schneider, if they take 31+ points they are out of Schneider. Taking no tricks at all means they are Schwarz. These apply to the declarer as well.

Declarers in Null or Open Null games win by losing every trick. Taking a trick is losing.

CALCULATING GAME VALUE

Suit & Grand Contracts

The value of these contracts is determined by multiplying the base value and the multiplier. The base value is dependent on the trump suit.

Contract Base Value

Diamonds 9

Hearts 10

Spades 11

Clubs 12

Grand 24

The multiplier is the sum of the following items:

Multiplier Skat Hand

Matadors 1 each 1 each

(with or against)

Game 1 1

Hand n/a 1

Schneider 1 1

^ (announced) n/a 1

Schwarz 1 1

^ (announced) n/a 1

Open n/a 1

*Every multiplier that is applicable counts.

Matadors

Game

Jack of clubs and a sequence of trumps are called Matadors. If the declarer conforms, they are with that number (of Matadors). If the opponent’s hands combined conforms, the declarer is against. For example,if the declarerhas J, J, J, J, A, 10, K, they are with 7. If the declarer does not have J they are against that number of Matadors.

The smallest multiplier possible is two.

Null Contracts

Nul contracts are simpler to score, contracts have fixed values.

Contract Value Amount lost (if unsuccessful)

Card Game Skat Rules

Null 23 46

Null Hand 35 70

Null Open 46 92

^ Hand 59 118

Skat card game online, free

THE SCORING

If the declarer wins and the game value is at at least as much as their bid, the game value is added to their cumulative score. However, if the declarer loses and the game value is as least as much as their bid, then double the game value is subtracted from their cumulative score.

If the game value is less than the bid the declarer loses automatically. A number of points taken does not matter. Double the base value is subtracted from their cumulative score.

Skat Card Game Directions

When the declarer announces Schneider and takes less than 90 points, or announces Schwarz and win a trick, the declarer loses automatically.

REFERENCES:

https://en.wikipedia.org/wiki/Skat_(card_game)

https://www.pagat.com/schafk/skat.html

OBJECTIVE OF SCAT: Collect cards of a single suit totaling 31(or as close to 31 as possible).

NUMBER OF PLAYERS: 2-9 players

NUMBER OF CARDS: standard 52-card

TYPE OF GAME: Draw and Discard

AUDIENCE: All Ages

INTRODUCTION TO SCAT

Scat, also known as 31 or Blitz, shares names with other games and is not to be confused with:

  • The German game ‘Skat’
  • The banking game 31, which is played much like 21.
  • The German game 31 or Schwimmen
  • Dutch Blitz

THE PLAY

Dealing

Dealers may be chosen however players wish and pass clockwise with each hand. After the cards are shuffled, starting with their left, the dealer passes each player cards one at a time until everyone has three cards.

After each player has a full hand, the top card of the deck is flipped over, this will start the discard pile. Discards piles are kept ‘squared up,’ so that the top card is visible and free to be taken.

Playing

The player to the left of the dealer starts and play passes clockwise. A turn consists of:

  • Drawing a card from the top of the deck or discard
  • Discarding a single card

You are not permitted to draw the top card from the discard and then immediately discard it. Cards drawn from the top of the deck (or stock), however, may be discarded in the same turn.

Knocking

If on your turn you believe your hand to be high enough to beat at least one opponent you may knock. If you choose to knock your turn ends and you stick with your present hand. Once the player to the right of the knocker discards, players reveal their cards. Players decide which is their ‘point suit’ and totals up the value of their cards within that suit.

The player who has the lowest hand loses a life. If the knocker ties with another player(s) for lowest hand, the other player(s) loses a life and the knocker is saved. However, if the knocker has the lowest score they lose two lives. In the event there is a tie for the lowest score between two players (neither of which were the knocker), they both lose a life.

Declaring 31

If a player reaches 31, they immediately show their cards and claim their victory! All other players lose. A player can declare 31 even if another player has knocked. If you lose while you are out of money (“on the dole,” “on welfare,” “on the county”), you are out of the game. The game continues until one player remains.

SCORING

Ace = 11 points

King, Queen, Jack = 10 points

Number cards worth their pip value.

A hand consists of three cards, you may add up three cards of the same suit to determine your score.

Typically, Scat is played with each player having 3 pennies. If a player loses a life, they put a penny in the kitty (and if you lose two lives you put two pennies in the kitty).

If a player calls 31 all players puts a penny in the kitty (including the knocker).

If you run out of pennies you are out of the game. The game ends when one player remains.

VARIATIONS

Three of a Kind counts for 30 points.

Straight Flush counts for 30 points. Except for A-K-Q which is 31 points.

Minimum Knock Score, could be 17-21, for example.

“Throw Down,” is a common variant. Without looking at the cards a player can call a throw down and expose their hand. Other players must follow suit. Throwdowns are treated like knocks in respect to lives.